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Upgrading to Fusion: Frequently Asked Questions

General

Why is Fusion so radically different than your previous products? Why didn't you just add my favorite wishlist feature to Pro 6?

First, give yourself a chance to learn Fusion and become skilled at using it. You may find differences in the product frustrating at first because you know the old way so well.

After developing MixMeister through an evolutionary process through seven generations, it was time to rethink the entire application. Based on customer feedback and industry trends, we set out to address these concerns:

  1. Today, even the most basic music software gives you more immediate control of your audio than Pro 6 does. For example, in Pro 6 when you move a track’s volume slider, you hear the result nearly 2 seconds later. Imagine if your mixing console did that.

  2. Volume, EQ, and effects are things that change over time. A next generation DJ application should always be recording your knob movements. So, you can replay and refine these adjustments later.

  3. VST is now the architecture of choice for effects plugins. VST supports beat synced effects and parameter automation. DirectX, which we supported in Pro 6, does not have these features and has far less support from plugin makers.

  4. Hardware controllers, like this one from Behringer, are more productive than a mouse and keyboard when it comes to manipulating volume, treble, bass, etc. Also, using a mouse to drag a small blue marker is an awfully touchy way to adjust the volume—especially when you are performing in front of thousands of people.

  5. On the fly looping is now a standard feature on DJ CD players. Many DJs expect to be able to automatically loop a section of a song, without having to resort to multiple copy and paste operations.

  6. MixMeister Pro 6 looks too much like a Microsoft Office product and offers no customization of its appearance. People use it in different settings (daytime/nighttime, indoor/outdoor) and expect more choices.

It quickly became clear that these points are not just a small enhancement to Pro 6. We focused on creating the best possible solutions—not just maintaining the same approach as Pro 6.

The end result is something we believe surpasses Pro 6 in many ways. At the same time, we acknowledge that it is different and will seem unfamiliar at first.

We encourage you to check out all of the tutorials in Fusion. They provide lots of detailed examples on how Fusion works. It will be a great help in your deciding whether Fusion is right for you.

Why did you change the name?

We wanted people to understand that this was a truly new product, not just a minor upgrade to MixMeister Pro. We also think the word "fusion" is more descriptive of the best attributes of the product, because it combines the best attributes of live performance gear with the best from studio production tools.

Is there anything in Pro 6 that I can't do in Fusion?

Yes, we removed some minor functions because either (a) they conflicted with the new architecture we implemented, or (b) very few users took advantage of them. Here's a list:

  • Talkover muting (now there's a master volume control)

  • Export to DJ Intelligence

  • Play selection

  • Play selection looped

  • The ability to use the perform button while in single output mode

  • Pause Next (automated pausing is in Fusion)

  • Effects Presets

  • Loop Entire Mix

  • Sort Playlist by BPM

  • Randomize Playlist order

  • Automatically Align Overlay Tracks

How does Pro 6 compare with Fusion?

Here is a chart that shows the differences.

Feature Pro 6 Fusion
Effects Hosts DirectX plugins Hosts VST plugins
Bundled Effects Includes 9 basic plugins Includes 17 basic effects plus two advanced effects, including a mastering compressor
Effects automation Allows adjustment of the fade in and fade out Provides automation of each parameter or knob on all track plugins
Effects on part of a track Use effects ranges Automate the enable/bypass on a track effect. The easy way to do this is to select a range and then drag an effect on top of it.
Effects Beat Synchronization none Enables filter sweeps and other effects to lock with the beat or measure position
Looping You can copy and paste sections of tracks to repeat them Provides on the fly looping for performance or just improvisation
Catalog/Library Previewing yes Will automatically beat mix the previewing with the playlist, when playing both at the same time.
Approach to mixing tracks Has two different types of tracks: Beat Mixing and Standard Mixing. Each primary track has a transition it uses to segue into the next track. There are 12 preset transitions
Approach to Beat Mixing Uses beat mixing ranges with fine adjustments through inner sprockets Uses just one intro sprocket and one outro sprocket per track. The song slicer is for fine adjustments.
Automated Pauses Uses special "pause" tracks Uses a special type of transition
Latency (Delay in making a change and hearing the result) 1-2 seconds 0.05 - 0.20 seconds
Volume control Volume markers and onscreen slider with long response time Volume markers and knob with immediate response
Frequency controls Treble and Bass Treble, Bass, and Midrange
Zooming Mouse wheel and toolbar buttons Mouse Wheel, Zoom Slider, Dragging the ruler at the top of the timeline and the +/- keys
Snapping Offers two types of snapping: Position and Length. Length is only meaningful for sprockets and ranges Only offers a single type of snapping.
Appearance Colors and graphics are fixed Customizable through skin files
Tempo By default, it automatically plays new tracks at their original tempo, gradually adjusting start and end to match adjacent tracks. By default, it automatically follows the master tempo when beat mixing. For non-beat mixing, it follows the original tempo.
Tempo Adjustments Allows manipulation of a fixed set of markers Lets you add new markers and change the tempo on the fly
Hardware controllers Supports a few, limited hardware controls Offers MIDI compatibility to connect with hardware controllers from many manufacturers. Use real knobs and sliders to control volume, treble, bass, looping, etc.
Control of external devices none Can send MIDI clock for external hardware, like a drum machine, to follow
Synchronizing with other devices none Provides push/drag tempo controls for manual beat mixing with other sources
Time shifting algorithms Fixed Beat Slicing algorithm Adjustable Beat Slicing and Turntable Style
Snap Grid Snaps to hidden beat grid Snaps to grid defined by Song Slicer and the intro sprocket.
Display of song phrases or 8 measure sections Uses black dotted lines called the "Beat Frame" Uses the ruler at the top of the timeline. At each intro sprocket the measure numbers restart at 0
Tweaks Requires that you choose a name for each Tweak you save and that you save them one at a time Allows you to quick save multiple Tweaks at once

I have a bunch of DirectX plugins on my system. Can I use them in Fusion?

No, MixMeister Fusion will only support plugin effects that use the VST format, and DirectX is no longer supported. The good news is that VST plugins are generally more stable, more powerful, and more widely available. We've licensed a bunch of really fantastic VST effects and bundled them with Fusion at no charge. You can also choose from hundreds of additional free and commercial plugins available online.

Will my old playlists still work in Fusion?

Yes, however there are several reasons why your playlist may sound different and require some adjustments:

  1. Effects: Because Fusion supports VST and MixMeister 6 supports DirectX, you won't be able to use your previous effects in Fusion.

  2. One anchor versus multiple sprockets: Fusion relies on the song slicer to map out your beats while MixMeister 6 uses multiple sprockets. You may need to adjust the song slicer to get the beats to align correctly.

  3. Overlays: Fusion handles them differently than MixMeister 6. You may find that some of the overlay segments are missing when you load a MixMeister 6 playlist in Fusion

  4. Tempo: MixMeister 6 uses a set of fixed tempo markers. Fusion will not recognize the markers when loading a version 6 playlist. You may need to manually add tempo markers to get your mix back to the desired tempo.

We suggest that you keep your copy of MixMeister 6 installed to play and edit your old playlists. Use Fusion for new playlists.

Will my Tweaks from Pro 5 and Pro 6 work in Fusion?

Yes, however the same issues with playlists will also impact your tweaks. See the playlist topic for more information.

What is the Song Slicer?

The Song Slicer is where you define the beats and measures for each song. Fusion will attempt to identify the beats and measures automatically, but sometimes it will get it wrong and need adjustment.

The Song Slicer uses two things to define the beats and measures: The original BPM of the song and two or more measure markers.

The original BPM reflects the tempo of the song--before any speed adjustments or tempo changes. In other words, it reflects the BPM of the source recording.

The dark red measure markers indicate the first beat of a measure, assuming 4 beats per measure. You don't need to mark every measure. Fusion will create a "beat grid" by calculating the positions of the beats and measures using the measure markers and the original BPM.

By scanning songs in advance, Fusion will create a default beat grid. This grid may have lots of measure markers or just a few. The automatic markers don't represent anything significant by themselves. They merely work as a group to define a single beat grid for the entire song.

Now that you have a better idea of what the Song Slicer is, you may be wondering "why do I need the Song Slicer?"

Why do I need the Song Slicer?

The Song Slicer serves an important purpose: It tells Fusion where every single beat and measure is in each and every song. This information is critical to providing these features:

  1. Snapping that lines up with the start of each measure. You can leave the snap grid set to 1 measure and always have a good sounding beat mix wherever you drag an anchor.

  2. MixNow that produces a great sounding beatmix every time. By knowing where the beats are, Fusion can automatically move the anchors and deliver a great mix.

  3. Automated looping that always lines up with the start of measures.

  4. Beatmixing across multiple tracks, without having to resort to segmenting tracks and tweaking lengths. The Song Slicer enables you to set the grids in more than two tracks so that you can quickly lay down a mix between three or more tracks while maintaining sync.

  5. Beat synced effects. By knowing the beat and measure positions, Fusion can line up that filter sweep with each measure.

  6. External sync with drum machines, etc. By knowing the beat and measure positions, Fusion can drive external devices like drum machines, lighting controllers, laptops running Ableton Live, etc.

Fusion creates an automatic beat grid based on scanning the song in advance. For most dance music, the beat grid works perfectly without requiring any adjustments in the Song Slicer.

How do I fix tracks that have problems in the Song Slicer?

Here is our suggested method for solving Song Slicer problems:

  1. Spot check the track in the Slicer by playing it back with the metronome. Listen at the beginning and near the end. If the metronome plays in time then you are done.

  2. If the metronome is off, try fixing the problem by dragging the beat grid using the horizontal green bar at the top. Spot check again in a few different places. If everything sounds OK, then you are done.

  3. Delete all of the measure markers and begin creating them by hand. Place the first measure marker at or near the beginning. Place the next marker near the end. Spot check the playback a few different places in the middle. If it sounds good, then you are done.

  4. Divide and conquer. Keep subdividing the track and adding more measure markers until the track plays correctly with the metronome. If you are working with a live drummer, you may need a measure marker every 10 seconds or so. For electronic music, one per minute should be enough. If you are having to mark every single measure, perhaps the original BPM is wrong. You may find it easiest to fix the BPM using the Edit Tag option in the playlist. In the Edit Tag window you can use the tap button to find the correct tempo.

If you want to beat mix a song, the minimum number of measure markers you need is two. In many cases with dance music created by a computer, you only need to ensure the original tempo is correct and that you have two measure markers: one near the beginning of the song and one near the end.

For stuff with a live drummer, more markers may be necessary.

 

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